Behold, my projects!

Behold, my projects! ⍟

CLICK ON THE IMAGES TO ALSO ACCESS THEIR LINKS!

Terminal Horizon (Playmakers Development Team, 2026)

Steering Committee Advisor

Cyberpunk turn-based tactics roguelike in active development. Fight against hostile simulants and combine powerful abilities with 100+ unique items to create devastating, game-breaking builds!

Focusing efforts on production/organisational decision-making with the committee.

Wishlist on Steam here!

Blood Debt (Luigamin, 2023)

Producer, Game Designer/Developer

Roguelite game where your health is also your currency. Battle your way through procedurally-generated levels to get out of the Arena!

Award-winning uni project showcased at UTS and SXSW Sydney 2023, created for final-year studio subject.

Contributed to production and game design, alongside minor programming.

Play/Download on itch.io here!

Nose of a Thousand Winds (Playmakers Development Team, 2022)

Game Designer, Marketer

3D platformer-puzzle game where you play as Schnoz Swanson: an anthropomorphic nose who can only jump by sneezing!

Use your environment around you to sneeze, going over obstacles and solving problems!

Worked on game design and marketing, alongside initial pitching.

Download on itch.io here for free!

Armless Samurai (Playmakers Development Team, 2023)

Steering Committee Advisor

3D movement action game where you play as a samurai who got his arms chopped off. Slide, kick and dive your way for vengeance!

First game from Playmakers Development Team to be released on Steam.

Focused efforts on production/organisational decision-making with the committee.

Download on Steam here for free!

Project Cyclone (PhD Project, 2024)

Research Student, Game Developer

Unity Virtual Reality (VR) prototype designed to test aspects of PhD research project. All developed by myself with online assets as sole developer. I programmed all races present according to research being done.

Watch an early version of the prototype here!

Seaside Murder (Myself and Jessie Mancer, 2022)

Game Developer

Unreal Engine 4 assignment combining PCG and AI within online multiplayer framework. Made for Unreal/C++ subject. I worked on a node-based PCG system for rooms, with objects layered within room presets.

Access the README on GitHub here!

Here are some other cool projects!

Epic Detective Game (2022)

Game Designer/Developer

Short mystery game where you talk to inanimate objects to solve crimes. Made for game design subject with a team.

Play on itch.io here!

Duck Duality (2021)

Game Designer/Developer

2D platforming game where you can add ‘modules’: powerful buffs with devastating nerfs. Made for 2021 game jam with a team.

Play on itch.io here!

Cave Exploration Game (2022)

Game Designer/Developer

Procedural-generation cave game where you mine for resources and shoot light orbs. Made for Computer Graphics subject with a team.

Access the website here!

SAGE (2023)

Interaction Designer

MVP of TTRPG campaign repository assisted by Cody, a GenAI chatbot that can be optionally used by the user. Made for final-year studio subject with a team.

Watch the MVP video here!

My projects are so swag

You want to contact me

My projects are so swag ⍟ You want to contact me ⍟