Behold, my projects!
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Behold, my projects! ⍟
CLICK ON THE IMAGES TO ALSO ACCESS THEIR LINKS!
Terminal Horizon (Playmakers Development Team, 2026)
Steering Committee Advisor
Cyberpunk turn-based tactics roguelike in active development. Fight against hostile simulants and combine powerful abilities with 100+ unique items to create devastating, game-breaking builds!
Focusing efforts on production/organisational decision-making with the committee.
Blood Debt (Luigamin, 2023)
Producer, Game Designer/Developer
Roguelite game where your health is also your currency. Battle your way through procedurally-generated levels to get out of the Arena!
Award-winning uni project showcased at UTS and SXSW Sydney 2023, created for final-year studio subject.
Contributed to production and game design, alongside minor programming.
Nose of a Thousand Winds (Playmakers Development Team, 2022)
Game Designer, Marketer
3D platformer-puzzle game where you play as Schnoz Swanson: an anthropomorphic nose who can only jump by sneezing!
Use your environment around you to sneeze, going over obstacles and solving problems!
Worked on game design and marketing, alongside initial pitching.
Armless Samurai (Playmakers Development Team, 2023)
Steering Committee Advisor
3D movement action game where you play as a samurai who got his arms chopped off. Slide, kick and dive your way for vengeance!
First game from Playmakers Development Team to be released on Steam.
Focused efforts on production/organisational decision-making with the committee.
Project Cyclone (PhD Project, 2024)
Research Student, Game Developer
Unity Virtual Reality (VR) prototype designed to test aspects of PhD research project. All developed by myself with online assets as sole developer. I programmed all races present according to research being done.
Seaside Murder (Myself and Jessie Mancer, 2022)
Game Developer
Unreal Engine 4 assignment combining PCG and AI within online multiplayer framework. Made for Unreal/C++ subject. I worked on a node-based PCG system for rooms, with objects layered within room presets.